Based on our paradigm, by simply adding and deleting edges,handles can be created and deleted, holes can be opened or closed, polygonal meshes can be connected or disconnected. These edge insertion and edge deletion operations are highly consistent with subdivision algorithms. In particular, these operations can easily be included into a subdivision modeling system such that the topological changes and subdivision operations can be performed alternatively during model construction.
TopMod demonstrates practical examples of topology changes based on this new paradigm and show that the new paradigm is convenient, effective, efficient, and friendly to subdivision surfaces.
Very powerful video projection tool, great work!
Caedes.net started out as a small gallery of fractal images hosted at my university. I think I was intrigued by the idea of automating an image gallery, and I was interested in learning a little perl programming. I also just happened to have acquired a rather large background image collection, so this desktop wallpaper index was a natural extension of these two interests. I also started making graphics around this time, although I have always had a nagging artistic bent.
I chose the name caedes as my online pseudonym because I needed a name for playing Unreal Tournament, and the meaning of caedes in Latin seemed rather appropriate. Determining the meaning of the name is left as an exercise for the reader.
There has been much discussion about the correct pronounciation of the name of the site. I must confess that I originally was pronouncing it incorrectly. I then learned a little more Latin and improved it somewhat, however it still wasn’t quite right. My current pronunciation of “caedes” is based on what I understand to be the ancient Roman version of Latin (which is different than the Catholic church’s Latin):
A Confidence of Vertices – (Excerpt) From: http://www.coplanar.org/
ebmorse [at] gmail [dot] com