This free application has a lot going for it and with a little practice, some very unique sounds can be found in it. The only disadvantage that I can see is that it takes only aiff audio files, but there are free and inexpensive audio converters out there if any conversion is necessary. Here are the key features as listed by the web site:
•control loop start time, size, and playback speed of four audio files
• drag and drop a folder of sound files for quick access to custom libraries of sounds
• randomizing of various parameters for unexpected results
• built-in stereo reverb and filtering effects
• record output to disk for further processing or conversion to other file formats
• store your favorite presets quickly and easily
• cpu monitor gives you realtime feedback concerning Sapling’s tax on your machine
• independent effects sends for each file and panning/balance control
• freeware (but <a title=”https://firstname.lastname@example.org&item_name=sineqube+software&method=”post”donations welcome)
• On/off toggles for each individual file, with hotkeys
• Ability to save and load presets to and from disk
• Access to I/O settings (Note: this feature was added to fulfill user requests. It has had minimal testing by the beta team, but all reports were positive).
Press Here To Enter The Web Site: Sapling 1.1
Here is a quickly recorded 2 minute piece using this software: Sapling
Enter Here: Sine Wave
Sinewave Workshop: A drone machine in Max/MSP
Press Here To Download The Software: Chime
– You have 6 minutes to build a Max-patch and do a performance with it.
– Start with an empty patch.
– Only use the standard objects that are part of Max/MSP/Jitter.
– Don’t use externals, pre-build external datafiles, help files, or anything of that kind.
Watch Here: Max Live Coding
Press Here To Enter The Site: MAX Demos
I especially like this great MIDI tool/reference patch
National Science Foundation CCLI Grant
Linking Science, Art, and Practice Through Digital Sound
This project’s objective is to develop curricular material that explains the science and mathematics of digital sound in a way that makes their relationship to applications clear, using examples from theatre, movies, and music production. This is a collaborative project among computer science, education, and digital sound design professors at a liberal arts university and a performing arts conservatory.
The intention is to engage students’ interest in science by linking it more tightly to practice, including artistic applications. The vision is to draw more students to the study of computer science by means of its exciting connections with art and digital media.
Press Here To Enter The Site: :/t-linked
Pascal Lesport is a software developer and sound artist .
Born in France in 1970, he studied Mathematics and Music in Paris. He has been a professional sound designer/developer since 1999, with extensive international experience in Europe, Asia , and the Middle East. While at IRCAM he started to focus on sound processing. He began to create music for films, softwares for installations and for musicians in the contempory and electronic scenes. While being actively involved in pushing forward the concept of real-time audio, video and streaming installations, he focused on real time 3D based applications and developed the 3L software.
Pascal is currently involved in software development and sound designing. He is also teaching real-time audio and video processing in universities .
Great Site! Thanks Pascal.
Press Here To Enter The Site
A Short Video Of The Software In Action
Vodpod videos no longer available.
“This is an application for realtime sound analysis. The input can be either from a microphone, or playback of an audio file. Various physical and perceptual features are plotted over time: brightness, loudness, noisiness, pitch estimation, spectrogram and BARK scale spectrogram. The application is meant for realtime use only, so there are no options for storing text files or images.”