Generative Gestaltung is a very nice archive of processing code which offers direct access to all processing source codes described in the authors book of the same name.
This is from the page: “The book »Generative Gestaltung« deals with the creation of images by using codes. An image is no more created manually but through a visual idea which is translated into a set of rules and then implemented in a programming language in the form of source code. The consequence is that such a program can not only create a single image but also completely re-design visual worlds by changing the parameters.”
I used code P_4_2_2_01 to create the images on this page.
Great work by the authors.
Link : Generative Gestaltung
Soundscapes Mixer is an application for mixing soundscapes. It is done using Processing and the minim library.
The idea behind this project is building and interface for mixing soundscapes. The interface is divided in 3 parts. The part on the left is a space where we can select the soundscapes. The one in the middle is called the silence spot, and is used for pre-loading the mp3 files and mute the sounds. The last part, witch is located on the right, is called the sequencer space and is where we play with the soundscapes, changing their pan and volume.
via Soundscapes Mixer. – Berio Molina.
The Site Is Located Here: Abandoned Art
100 Generative Artworks With Source code For Processing
Found Here: Kaustuv DeBiswas
Try “Springy Redux” and “Springy Classic” first.
Thank you for this wonderful Processing Code.
An Example that I made from “Springy Classic”:
Press Here To Enter The Site: FRITZING
Fritzing is an open-source initiative to support designers, artists, researchers and hobbyists to work creatively with interactive electronics. We are creating a software and website in the spirit of Processing and Arduino, developing a tool that allows users to document their prototypes, share them with others, teach electronics in a classroom, and to create a pcb layout for professional manufacturing.
Press Here To Enter The CSound Site:
Press HereTo Enter The RiTa Site
” RiTa† is an easy-to-use natural language library that provides simple tools for experimenting with generative literature. The philosophy behind the API is to be as simple and intuitive as possible, while still providing adequate flexibility for more advanced users. The download comes in two flavors: 1) the ‘core’ package, containing the jar files and documentation, and (2) the ‘TTS’ package that adds text-to-speech support. Additionally, statistical models for tagging, chunking, and parsing are available for more advanced users (see ‘Stat-Models’). RiTa optionally integrates with Processing and is both free and open-source.”
The Handbook Of Linguistics
Press Here To Enter The Site
Tons of great information at this page
Press Here To Enter The Ben Fry Site
Ben Fry is principal of Fathom, a design and software consultancy based in Cambridge, Massachusetts. He received his doctoral degree from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. After completing his thesis, he spent time developing tools for visualization of genetic data as a postdoc with Eric Lander at the Eli & Edythe L. Broad Insitute of MIT & Harvard. During the 2006-2007 school year, Ben was the Nierenberg Chair of Design for the Carnegie Mellon School of Design. At the end of 2007, he finished writing Visualizing Data for O’Reilly.
With Casey Reas of UCLA, he currently develops Processing, an open source programming environment for teaching computational design and sketching interactive media software that won a Golden Nica from the Prix Ars Electronica in 2005. The project also received the 2005 Interactive Design prize from the Tokyo Type Director’s Club. In 2006, Fry received a New Media Fellowship from the Rockefeller Foundation to support the project. Processing was also featured in the 2006 Cooper-Hewitt Design Triennial. In 2007, Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists with MIT Press, and in 2010, they published Getting Started with Processing with O’Reilly and MAKE. Processing 1.0 was released in November 2008, and is used by tens of thousands of people every week.
Fry’s personal work has shown at the Whitney Biennial in 2002 and the Cooper Hewitt Design Triennial in 2003. Other pieces have appeared in the Museum of Modern Art in New York, at Ars Electronica in Linz, Austria and in the films Minority Report and The Hulk. His information graphics have also illustrated articles for the journal Nature, New York Magazine, The New York Times, Seed, and Communications of the ACM.