” These guidelines were created to establish photographic standards and practices for photographers, designers, printers, and image distributors. The guidelines cover Digital Asset Management, Color Profiling, Metadata, and Photography Workflow.”
Laboratory output n°67 EggAndATrap
Ben Fry is principal of Fathom, a design and software consultancy based in Cambridge, Massachusetts. He received his doctoral degree from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. After completing his thesis, he spent time developing tools for visualization of genetic data as a postdoc with Eric Lander at the Eli & Edythe L. Broad Insitute of MIT & Harvard. During the 2006-2007 school year, Ben was the Nierenberg Chair of Design for the Carnegie Mellon School of Design. At the end of 2007, he finished writing Visualizing Data for O’Reilly.
With Casey Reas of UCLA, he currently develops Processing, an open source programming environment for teaching computational design and sketching interactive media software that won a Golden Nica from the Prix Ars Electronica in 2005. The project also received the 2005 Interactive Design prize from the Tokyo Type Director’s Club. In 2006, Fry received a New Media Fellowship from the Rockefeller Foundation to support the project. Processing was also featured in the 2006 Cooper-Hewitt Design Triennial. In 2007, Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists with MIT Press, and in 2010, they published Getting Started with Processing with O’Reilly and MAKE. Processing 1.0 was released in November 2008, and is used by tens of thousands of people every week.
Fry’s personal work has shown at the Whitney Biennial in 2002 and the Cooper Hewitt Design Triennial in 2003. Other pieces have appeared in the Museum of Modern Art in New York, at Ars Electronica in Linz, Austria and in the films Minority Report and The Hulk. His information graphics have also illustrated articles for the journal Nature, New York Magazine, The New York Times, Seed, and Communications of the ACM.
“There is a growing interest in touch-based and gestural interfaces as alternatives to the dominant mouse, keyboard and monitor interaction. Content and context-aware visualizations of audio collections have been proposed as a more effective way to interact with the increasing amounts of audio data available digitally. Audioscapes is a framework for prototyping and exploring how touch-based and gestural controllers can be used with state-of-the-art content and context-aware visualizations. By providing well-defined interfaces and conventions a variety of different audio collections, controllers and visualization methods can be combined to create innovative ways of interacting with large audio collections. We describe the overall system architecture, the currently available components and specific case studies.